All posts in HTML 5

Different use cases for live video want different display options

In my last blog post about live video controls, I post some sketches of a prototype which could store some live video in a buffer for playback.  Thanks to everyone for the feedback, which was all useful.  I did want to draw attention to one point that James Heaver touched on: different uses of live video benefit from different ways of displaying the current time.  James uses the example of watching a live football game, where knowing what quarter the game is in is more useful than knowing the actual time.  In other cases, knowing the actual time (“4:30pm”) rather than the relative time (“you’ve watched for 4 minutes”) is more useful.  Here’s some examples of uses for live video that could require different time displays:

live_video_options_2

As we develop the video controls, allowing developers the flexibility to decide which display time and/or labels suite their content will be important.  Some video players today allow for toggling between relative and absolute time by clicking the timestamp: certainly an easy way to allow for both, if not very discoverable.  We may find there’s other ways to improve usability for high traffic events, such as sports games or shuttle launches, by storing buffered video remotely rather than having users buffer it individually.  Gerv points out that dynamically degrading video over time can allow for more content to be buffered, and Faaborg notes that there are instances that the user may want to save as much video as possible: two excellent points, which stress that making the video tag open and adaptable for the many kinds of content it can display is a primary objective.

HTML5 video tag update

Some changes are coming for the HTML5 video tag in the nightlies:

– Time-scrubber will be implemented
– Volume control will work (not just mute/unmute)
– Controls will be invisible until mouseover for videos that play on load, and visible until the user presses play for videos that don’t play on load
– Some graphic spiffups:

ffxcontrols_new2

The graphics are being changed (in part because of your feedback) with attention to providing better contrast on differently colored backgrounds.

Other features coming up soon are notification when a video is buffering, and perhaps a time elapsed/total time indication.

The design for the controls is about as simple as it can be, because much like the browser, it is there to help you navigate your content but not compete with your content. I was surprised looking around the web at how over-designed and branded so many video controls are.

diva_video_controls

HTML 5 video tag, pirate edition

Ahoy mateys of the open source seas! Here’s another thing coming in Firefox 3.1: open source HTML 5 video support! This is going to bring some cool new functionality to developers, such as being able to access video elements through the DOM, intersperse video with other web content, and manipulate playback with JavaScript – all without the need for lubber bilge monkey plugins (see blizzard’s post).

A project I took over from the comely wench Wei was to design the controls for the video tag. So, how should they look? The first design iterations focused on geling with Firefox’s overall branding. However, thinking the problem over, these video controls are different from Firefox’s chrome and menus because they appear in the content of a page itself. So, though maintaining Firefox’s brand look & feel throughout the browser is important, I think not interfering with web content is more important. To create “Firefoxy” controls on videos would essentially brand a user’s videos. So, I’m proposing something more neutral and would love feedback: